This class should have been posted long ago. So, seeing how popular my C++ Vector2 class page has been, I've decided to finally post this for your needs. This version is similar to the "improvements" on the Vector2 class, supposedly helping encapsulation; frankly, that's up for you to decide.
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I find my life to me quite busy, and there never seems to be enough time in which to complete everything I want to complete. Because of two classes, Computer Graphics 2, and Foundations of 3D, I find I don't have as much free time as I'd like.
I have to work on my ray tracing homework, which I n...
[Disclaimer : All benchmarks were done in debug mode on an i7 920 system with no compiler optimizations]
After browsing some cool C++ util functions today on StackOverflow, one of the cool util functions was for trimming strings, so I became intrigued and decided to compare them against my own, as...
Here I sit, among fellow Game Design and Development (GDD) students in the GDD Computer Lab, my last quarter at Rochester Institute of Technology. There are so many things I want to do, and only so much time to do it; there's so much research I would love to do, but I'd have to sacrifice too much o...
This'll be short for now, as it seems I've come down with a cold, and I need to work on getting some rest and trying to knock this sickness out cold. My first day, I'll be attending the Advanced Visual Affects with DirectX 11 Summit, which runs from 10am to 6pm. The second day, I'll presumably be at...