Hey there, visitor, welcome to my realm! I am Brian Ernst, aspiring video game programmer. At the moment I'm trying to learn as many of the intricacies of C++ that I can, trying to get more involved at StackOverflow to help me there, and to also learn to become better at mentoring others. I've been programming in C++ for 5 years now, starting at RIT then sparking my severe interest on a co-op at 1st Playable Productions.
Besides C++, I have a passion for learning in general, so I like researching varying topics, and at times enjoy picking up new programming or scripting languages to try. I also like doing research in wide areas, from game-play, to mathematics, physics, animation, graphics, tools, event systems, threading, networking, controls, helper libraries (strings, math, etc.), etc. I've been doing research on engine design and development, and am working on a cross-platform that I call Warp, which is still in it's alpha phase as I do further research.
I do have tutorials I want to make, the reason for them is to simplify a topic that took me too much research to find out because of over-complicated resources out there; for instance, path-finding, specifically A*. A* is a really simple concept once you understand it, and many of the resources I found, even the best, didn't explain A* in a really simple non-convoluted way. So, I want to try to make it easier for others to pick up topics that I thought weren't taught to me in the best way possible.
