Trove is a voxel dungeon and building MMO with crafting.
We ported Trove from PC to XBox One and PS4. I helped out a lot on porting the UI and helping get Iggy Flash and Actionscript lib to work for our needs. Setup images inline with text, and worked around weird Iggy Flash quirks. I worked with a designer on setting up the control scheme, configurable control schemes via ini, and simple aim assist for enemy/shootable targetting.